For 2015 and previous intakes, please click here.
For 2015-2021 intakes, please click here.
Starting from 2022, Bachelor of Communication in Film Major (Animation and Media Arts Concentration) will become a new major as Bachelor of Communication (Hons) in Game Design and Animation (GDA). Please click here.
Film and Television Concentration is to equip students with the knowledge required to develop careers in the creative industries, such as audio-visual production, digital animation, interactive gaming, visual design and media- or arts-related administration.
Film and TV concentration
Film and Television Concentration provides comprehensive training in film and television, with attention to relevant areas of theory, history, and practice.
We offer two options: “Professional Option” and “Liberal Studies Option”.
The Professional Option aims to strengthen both professional and conceptual education of film students. It provides year one students film education in both history of film and film production. It also provides solid training in film production by making editing, script writing and directing core courses of the programme in progressive learning manner as well as to strengthen both fiction and non-fiction film making education and to nurture all rounded film makers. The Professional Option offers more courses on film theory and criticism, film history and film studies to enhance film literacy, and to prepare students with theoretical interests to pursue postgraduate education in film studies. Meanwhile, it adds more major elective units for students to mix and match among the diversity of the major elective list according to student’s interest in film studies in theory and practice.
Liberal Studies Option
The Liberal Studies Option engages to the whole person development.
Career prospects for graduates of the Film Major include creative content industries, such as network TV, film, broadcasting, cable TV, multimedia, animation, online and interactive application development, visual graphic design and creative communication, and other sectors involved in the use of electronic image-sound media, such as public relations and advertising, IT, education, publishing, corporate communication, arts and media administration and management and journalism.